Pano2vr android android#
Everything necessary to integrate with the existing Android app will be output inside platforms/android cd ns-stock-tickerĬopy the NativeScript assets dir into the Android Studio project main dir: Implement the necessary functionality in NativeScript using your preferable language, style, or technology.īuild your NativeScript application for Android. Resolve(_dirname, "app/MyNativeScriptActivity"), Change the Android Activity referenced in JavaProxy to match that of your actual project.Īdd the MyNativeScriptActivity file to the appComponents array in your file: const appComponents = [ js depending on your NativeScript application type) from the following location to your NativeScript application app folder. Copy the corresponding MyNativeScriptActivity file (.ts or.You can either use the NativeScriptActivity which is part of the NativeScript framework or you can do the following if you want to override or add new functionality to the NativeScriptActivity: Requirements:Ĭreate or open the NativeScript application that will serve as an extension to the original Android app: This article will walk you through setting up an already existing Android Studio project to integrate with the NativeScript runtime, and execute NativeScript code. If you’re interested in seeing this scenario being officially supported, please let us know on GitHub. WARNING: Embedding NativeScript into an existing Android application is an experimental feature. Extend Java-based Android App with NativeScriptĮxtend your existing Android app with NativeScript.Integration with existing iOS and Android apps.
Pano2vr android license#
I'm just a happy user who bought a license and believes that good things should be praised as much as bad things should be bashed. No, I'm in no ware related with this company. connect specific areas to specific sounds, making them higher / lower depending of the distance of that place Īnd finally export everything as a standard flash (.swf) file.even the "radar" option is usefull sometimes, when I need the end user to know were he's facing to.add a (by now standard) pop-up map to show were on the tour we are.
now that's what I call making my life easier)
Pano2vr android skin#
add my skins on the top of the tour (I only need to add on the first panorama, since the others can use the skin form there.create hotspots to connect those dozens or defines panoramas.
convert the panoramas onto other formats (great to do some late retouch on photoshop).(Well, it would be EVERYTHING if it could do the stiching á la PTGUI or Huggin.) Pano2VR is pretty much all that I wanted on a VR app. but man, it was a joy to make them.įast forward a dozen of years and another dozen apps (Cubic connect, Cubic maker, VR Worxs, etc) and even with the Quicktime plug-in having an almost decent market share on Windows (mainly thanks to iTunes) I still got some complains that having the VR tours dependent of such an "unknown" plug-in wasn't a good idea and somehow I just couldn't find myself using java to do things exactly how I wanted them to work. I started "playing" with this using the good old Apple QTVR.īack then it was more a toy project of mine, since no one on "the other" platform could see or use the those VRs.
Every so often I like to test who's the market for making VRs on a mac.